During tagging, the name of the first instance is used as the Asset Nameand all instances receive the same tag. See Send assets from 3ds Max with Level Sync. Result: When one asset is selected, this field shows the output path of the single asset.
When multiple assets are selected, this field is disabled. Ups2d trackingīy default, the node name is used. You can change the default path manually. Target Folder: Sets the path of all the assets to tag. In the Set Engine Resource window that appears, tag the selected assets to export using the following fields. Tagging assigns a name and target folder for your assets, so 3ds Max knows where to export your files. This makes it easier to build, iterate, review and change scenes, without having to manually reproduce layouts in both tools.
Modifications you make to the assets in 3ds Max are then updated inside the 3ds Max Interactive editor. Once 3ds Max is linked to the Interactive editor, scene assets can be automatically or manually tagged, and then reproduced with the same layout in your 3ds Max Interactive level. You can link and export entire scenes built in 3ds Max directly to 3ds Max Interactive.